// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_TEST_FAKE_RESOURCE_PROVIDER_H_
#define CC_TEST_FAKE_RESOURCE_PROVIDER_H_

#include <stddef.h>

#include "base/memory/ptr_util.h"
#include "cc/output/buffer_to_texture_target_map.h"
#include "cc/output/renderer_settings.h"
#include "cc/resources/resource_provider.h"
#include "ui/gfx/buffer_types.h"

namespace cc {

class FakeResourceProvider : public ResourceProvider {
public:
    static std::unique_ptr<FakeResourceProvider> Create(
        ContextProvider* context_provider,
        SharedBitmapManager* shared_bitmap_manager)
    {
        return base::WrapUnique(new FakeResourceProvider(
            context_provider, shared_bitmap_manager, nullptr, nullptr, 0, 1, true,
            false, false, DefaultBufferToTextureTargetMapForTesting()));
    }

    static std::unique_ptr<FakeResourceProvider> Create(
        ContextProvider* context_provider,
        SharedBitmapManager* shared_bitmap_manager,
        gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager)
    {
        return base::WrapUnique(new FakeResourceProvider(
            context_provider, shared_bitmap_manager, gpu_memory_buffer_manager,
            nullptr, 0, 1, true, false, false,
            DefaultBufferToTextureTargetMapForTesting()));
    }

private:
    FakeResourceProvider(
        ContextProvider* context_provider,
        SharedBitmapManager* shared_bitmap_manager,
        gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
        BlockingTaskRunner* blocking_main_thread_task_runner,
        int highp_threshold_min,
        size_t id_allocation_chunk_size,
        bool delegated_sync_points_required,
        bool use_gpu_memory_buffer_resources,
        bool enable_color_correct_rendering,
        const BufferToTextureTargetMap& buffer_to_texture_target_map)
        : ResourceProvider(context_provider,
            shared_bitmap_manager,
            gpu_memory_buffer_manager,
            blocking_main_thread_task_runner,
            highp_threshold_min,
            id_allocation_chunk_size,
            delegated_sync_points_required,
            use_gpu_memory_buffer_resources,
            enable_color_correct_rendering,
            buffer_to_texture_target_map)
    {
    }
};

} // namespace cc

#endif // CC_TEST_FAKE_RESOURCE_PROVIDER_H_
